Monday, July 5, 2010

World Story 1

Story 1 -

World - Set in a fantasy world similar to ours in ancient time and following a similar timeline.

Though set in a historical period I'll not be attempting to have it historically "accurate" but hopefull will have enough research to capture the feel of the area and culture.

The first story will be set in the area Bubastis in Egypt in 6394 BC (this is prior to the pyramids, and major civilisation, there is some agriculture but most are still nomadic.

Day 1 Climate and Variety

Terrain is varied across the world, however this story is set with the contrast of the greenery and more mildness of an area (the delta) around the nile, to the arid dessert not far away.

Climate is moderate, Hot in the summer, and warm in the winter.

Day 2 Physical planet

I'm not planning for weather to play a huge part in the story, I would gather that dust storms would be a common occurance and could be used to direct the character in a desired direction.

In fact that might be good for setting during the character's "exile" from her family, having to survive through the storm, gaining inner strength from surviving ( a good introduction to the character?)

Day 3 Mood & Setting

The mood I want for this is an environment of abundance, but still with its harshness and wildness, when its good its great, but when its bad it can be very bad. Chaos is always knocking on the door ;) Warm and lush.

This will give the story some contrast, though the character will be warm, when it comes to revenge she will be very cold, very cold indeed.

Day 4 Cataclysms

Cataclyms will not be a part of this story.

Day 5 The Map


Will need to work up a more localised map, perhaps using google maps as a guide.

Day 6 Races

This will be set in predynastic egypt which will be the Faiyum A culture, when settlements along the Nile where just starting to occur.

the racial details of this period are from what I can tell are pretty sketchy. I'll be using what I can of Ancient egyptian art and scuplture as a guide, and probably have them brown skinned, with probably a mix of european, arab, and african features.

People encountered would predominately display the same features although some would be european, arab or African to some extent.

most people would be nomadic, and whether they would fight, trade, or ignore, would most likely depend on whether they appeared stronger or weaker than the other party and past experience with them. After quite a few positive encounters they would probably intermarry, to avoid inbreeding.

Settlements would be weary but mostly welcomming of strangers, especially with something to trade.

Day 7 Recent History

with the discovery of agriculture many tribes have started to settle in locations to cultivate food (starting around 10,000 BC) This has altered life even for the tribes that have remained nomadic, these settlements have become trading posts where these tribes can pick up food and other items that they need, this has begun to alter things more towards trade than war, as its often more beneficial to both parties.

I will base these around the locations of the cities shown on the map and probably alter the names a little ;)

Day 8 Economics and Politics

Neither is going to play a huge part in this story, economics would be primarily barter of food and other assorted resources such as cattle, seeds, skins, cloth etc.

The political system would be tribal, with tribal cheiftains being mainly in charge, even in the settlements.

Day 9 Language

Well the place names I will be basing on the known names of cities that rose up later in egypts history, however the characters names (apart from the main character) may be more of a problem, perhaps these sites will be of use:


Day 10 Mood and Culture

I want it to have a sense of adventure, with an element of mystery, Tribal but with elements that would become the ancient Egyptian culture.


Day 11 Focus In

For this I will do the personal timeline of the main character, of which the story sits in:

Day 12 What if

What if communication with animals is possible?
What if you could gain the strengths of them?

Wednesday, June 23, 2010

Bored

Lol so somewhat expectedly, I lost interest in this project once I got stuck.

I haven't given up however, I've decided to use a public domain map say of Ancient Egypt instead:

























































































































This also gives me place names, terrain etc :)
as well as a cultural theme

Monday, June 7, 2010

Economics and Politics

So got snagged on the map, I'm thinking I might concentrate on one land mass and detail that and just roughly sketch the others.

Monday, May 31, 2010

Recent History

I already started to cover this so I won't go over that same ground again, instead I will look at the past Age the "golden" Age, here is the entry I did for that:

"Golden" age - with a balance of power, overt warfare was undesirable, and covert operations and esponaige became the new warfare, while maintaining the illusion of peace. along with this a single religion becomes dominant, and only increases the duality between public and secret. This build until the stage where it couldn't be contained any longer and broke out into an anarchic war, and combined with several severe natural disasters (seen as God's judgement and resignation) has torn down all forms of power and government.

Due to the nature of that age multiple timelines will need to be created, probably along the lines of Official history, and covert History
. It would also be good to cover the main events in other eras so that they can be used as well.


Will start filling this out once I work out the nations.


I'm thinking of using a Random generator to help with ideas and give me a format to work with:

Races

Races:
As mentioned in a previous post the main races (the fantasy standard) are:

Humans
Elves
Dwarves
Halflings
Giants - in decline
Dragons - in decline

I'm not really planning for the non-human races to be a big part of the story, as they are mostly keeping themselves isolated, however they will have an influence on the human races.


I'm planning that the differences will generally be geographical, and so I will leave the
Distinctions until that has been worked out, but my plan is that during the more open trading period will have some blending of the races in that area, so humans near elven forests will have some elven features/qualities, etc.

Also those humans not in those areas(and many in there) will doubt the other races existance.

Thursday, May 27, 2010

Day 5 Map making

Got Civ 4 and Campaign Cartographer loaded last night, and started work. Discovered that the map maker component of Civ 4 is internal to the game unlike previous version, but managed to generate the world and take screen shots. Unfortunately it wouldn't fit into one screen so I ended up with 4 pictures.

So will be creating the full world map in Campaign Cartographer once I get the hang of the application.

will go through the video tutorials tonight and try to get somewhat more familar with the interface:
http://www.profantasy.com/community/cc3_tutorials.asp

Once done I'll be looking to add key land features which should be fun :)

Being thinking about the concepts of the world, and these are my ideas:

There have been several ages where a particular race has dominated (based perhaps on who best is able to adapt to the environment and situation?) the world, on which the next has built their civilisation, meaning that there is many ruins sometimes many layers of ruins.

These ages have been:

Non-corporeal age - This age was during the forming of the world and was ruled by non-corporeal beings that are representational of many primal forces. This moved into the next age when these forces calmed and their work complete these beings entered into a slumber.

Dragon age - in the hot and humid climate following the formation of the world and its atmosphere still in a stage of development, insects and reptiles thrived, one of the larger examples of these reptiles gained sentience and quickly dominated the world. They started a grand if somewhat brutal civilisation and when it become considered unethical to hold reptilian slaves (of smaller and less intelligent reptillian species, although such things as gladitorial sport including them was still considered a grand time) they started looking for a suitable alternative, and when finding no natural occurence that was suitable went into research mixing magic and genetics. the experiments were many and varied and many "monsters" were created until they finally hit a suitable candiate with a small species of primate gorilla, after alteration they were semi-intelligent, and strong, and the benefit of opposable thumbs made them quite usual as slaves.

with their popularity, they were continuously breed and soon out numbered the actual number of dragons. However it soon became evident that there were some tasks that they couldn't perform, and they started experiementing with the breeding, creating more intelligent races, such as the dwarves, elves, Humans, and halflings, fearing the strength of the giants combined with intelligence could be dangerous they made sure that they were much smaller. however their was some interbreeding between the races (despite their attempts to control and prevent it) and the mixture of genes was also increasing the intelligence of the giants, but by this time they had other things to worry about, the world was cooling and their numbers where dwindling, without as much heat, they had to sleep more and more often, able to keep less of an eye on their slaves and what they were planning.

Giant Age - The world cooled and entered into an ice age, the slaves rebelled and freed themselves while dragons remaining went into hibernation underground where there was still warmth. many remained confidence that they could easily regain control once it was warmed. Despite the allegiance against the dragons, the giants soon gained brute domainance over the other races, and not wishing to become slaves to a different master, they scattered and sought shelter where they could, the dwarves underground where their stature , the elves in the forests, the humans became nomadic and soon started domesticating animals such as dogs and horses to their advantage in avoiding the giants, while the Halflings also become nomadic using what rivers they could to their advantage. The age of the giants entered into recession as the snow and ice started to melt and the other races were able to take advantage of greater mobility and organisation and offset their physical disadvantage.

Elven and dwarven age - with a more temporate climate, and with a stable settlement, the elves and dwarves came to dominate the world. Dwarves mainly below land, where they utilise a growing knowledge of technology, stone and metal, And Elves below land where their connection with nature gave them a growing knowledge of magic and agriculture. Humans became increasingly dependent on both cultures and started to become shrewd traders, although at times raiders, which didn't help thier reputation as barbarians to the more settled cultures of the elves and dwarves. However the nomadic lifestyle had taught them how to adapt and change with circumstances and with trade they managed to get to secrets of both dwarves and elves and was then able to combine magical and technological skills with the adaptablity and resourcefulness they had learnt. Soon human settlements rivaled the other races and started to encroach on the domains of the dwarves and the elves, and territorial disputes became more and more frequent, breaking out into wars, usering the War age

War age - Military power became the primary basis for most industry and humans excelled, the dwarves had retreated deeper into the earth, closing of their doors, and the elves likewise become more closed and deeper into the forests (and perhaps other dimensions?). Running out of opponents to fight the humans soon started fighting amongst themselves. This continued until the majority of the wealth laid in the hands of only a few people, and an uneasy balance of power was reached, none of them willing to move against another for fear

"Golden" age - with a balance of power, overt warfare was undesirable, and covert operations and esponaige became the new warfare, while maintaining the illusion of peace. along with this a single religion becomes dominant, and only increases the duality between public and secret. This build until the stage where it couldn't be contained any longer and broke out into an anarchic war, and combined with several severe natural disasters (seen as God's judgement and resignation) has torn down all forms of power and government.

Chaos Age - The fighting has
mainly stopped but all the previous structures are gone, and much is in ruin, the wilderness is wild once more, cities are full of refugees, with rural life dangerous. this is the period we come in, a world trying to rebuild.

Wednesday, May 26, 2010

Day 5 Map making

So Last night I discovered that I no longer had Civ4 installed, lol rather than look for the disks however I got side tracked by Dragon Ages: Awakening.
http://dragonage.bioware.com/awakening/

Will have a look for the disks tonight and will hopefully have a map together by the time Selina wants to play Sims 3 ;)

Have started work on some of the characters :)